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*[[file:Coin.png|19px|link=Resources#Wealth|Wealth]]<span style="font-weight:normal;">: 400</span><span style="font-weight:normal;"><br /></span>[[file:Ore.png|19px|link=Resources#Metal|Metal]]<span style="font-weight:normal;">: 400</span> |
*[[file:Coin.png|19px|link=Resources#Wealth|Wealth]]<span style="font-weight:normal;">: 400</span><span style="font-weight:normal;"><br /></span>[[file:Ore.png|19px|link=Resources#Metal|Metal]]<span style="font-weight:normal;">: 400</span> |
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+ | *7<span style="font-weight:normal;"> </span>[[file:wp.png|Wonder points]] |
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− | *7 WP |
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*[[file:zendude.png|30px|link=House of worship#Organised religion|Organised religion]] |
*[[file:zendude.png|30px|link=House of worship#Organised religion|Organised religion]] |
Revision as of 03:17, 7 July 2016
The pinnacle of any Nation is the creation of a monument so great, so magnificent and awe-inspiring that it can truly be considered a Wonder of the world.
In Rise of Nations, these monuments are no less amazing than their real-life counterparts. As you can see from the bonuses listed below, wonders provide your Nation with a great many bonuses and are well worth the investment. You will also notice that each wonder has an associated point value. This value is used for scoring when attempting to achieve a Wonder victory -— in certain games, you will win as long as you or your coallition maintain a wonder point lead over other factions for a certain period of time.
There are 17 wonders in Rise of Kings, spanning three eras. Only one of each wonder may be built by all players. In other words, the first player to successfully build the Temple of Tikal will be the only player in the game with that wonder. This limitation when combined with being able to set the number of Wonder points needed for victory makes for some interesting strategy and gameplay. Some of the powers of wonders are so powerful as to rival even the national bonuses of other factions.
The 17 wonders are divided into several classes:
- Free wonders are wonders that can be built by any faction. The Magnum Horologium is one such wonder.
- Religious wonders are wonders that can be built only by a certain type of faction. For instance, Baitul Hiqmat, a Muslim wonder, can be built only by the Moors, Turks and Saracens, but nobody else.
- Tribal wonders are wonders that can be built only by a certain group of factions. Almost every faction in Rise of Kings is part of a "tribal" group that has a wonder of its own. For instance, Hagia Sofia is buildable by the so-called "Levantine" group - meaning the Turks and Byzantines.
Castle Age wonders
Name | Abilities | Resource cost and wonder point contribution | Period/Ethnicity | Special remarks |
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White Tower |
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Aya Sofia |
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Aachen Palatinate |
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Allows use of an additional army instead of spawning units in a campaign scenario. | ||
Buddha Grotto Complex |
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Abbey |
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Castle Age wonders
Name | Abilities | Resource cost and wonder point contribution | Period/Ethnicity | Special remarks |
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Detinets |
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Cordoban Mezquita |
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Marine Arsenal |
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Deirul Hiqmeh |
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Confucian Academy |
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Palace District |
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Alhambra Complex |
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Imperial Era wonders
Name | Abilities | Resource cost and wonder point contribution | Period/Ethnicity | Special remarks |
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Angkor Wat |
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Grand Cathedral |
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Sagres Point |
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Magnum Horologium |
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Porcelain Tower |
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