"The Moors leave not the battle; firm standeth their array,
And surely it behooves us to storm their line once more."

— Cantar de Mio Cid

Thaghri Footmen: Vital statistics

Unit type

Super mercenary medium infantry

Built/trained at


Damage and weapon type

Medium; axe



Production cost

  • Pop Cost: 1
  • Resource cost: 140Coin
  • Ramp cost: 5Food


  • Melee
  • Medium LOS

Unit move and creation speed

  • Unit movement speed: rather fast
  • Creation speed: Medium

Unit HP


Technological Requirements


  • Republic

Nobles' Court:

  • Asad-allah

Upgrade of Slavic Raiders

Factions available

Thaghri Footmen are a highly defensive unit, representing the elite forces of tribal leaders on the frontier (in Arabic, thaghr) with Christian Spain, and often using the same infantry tactics as their Christian foes. Indeed, some Thaghri clans may be Christian too if not converts to the One True Faith. Although they have lower attack strength and marching speed, their (relatively) higher hitpoints and armour make them a welcome addition towards strengthening the Moorish arsenal with good solid infantry, capable of holding their own even against enemy cavalry.

While Saracen and Turkic rulers sought to consolidate their rule, Islamic kingdoms in Iberia were seldom unified states, and were instead heavily decentralised, where local rulers were heavily dependent on local clans of warriors, and a successful reign depended on obtaining a consensus between these smaller tribes, especially in regions neighbouring the great Christian kingdoms of Aragon and Castille. Although this system of patronage and power was often successful in maintaining military power, it doomed Islamic Iberia to political disunity and eventual annihilation at the hands of the Christian northerners.

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