"...an equality which secures mankind from devastations like those of former times, and thereby renders war less fatal in its consequences, though it is still prodigiously so."
— Voltaire, A Philosophical Dictionary, "Arms — Armies"
All this power, however, comes at a price and equipping these monster guns is a logistical challenge. Because of its size and its consumption of resources, the Super Bombard is slow to move around, and equally slow to fire, while having a markedly increased ramp cost. Thus, only those facing some serious threats like Asiatic fortresses or fleets and fleets of spammed warships should construct these weapons. But once somebody brings these weapons down to bear on their targets, there is very little that one can do to stop them, although it should be noted that they do have a fairly large minimum range, so they are highly vulnerable to mass melee charges unless properly guarded. Additionally, the poor LOS of these units means that despite their good range, they still need units to spot targets for them, thus they are best used against large or stationary targets.
Accounts state that the successful fall of Constantinople to the Turks in 1453 was attributed to the pieces constructed for the Ottoman Sultan by a mysterious figure named Orban or Urban, who was supposedly a migrant from Hungary — other sources however dispute this fact and claim that he may have been ethnically German or Vlach, given that he came from an area in the Hungarian kingdom where the Vlach people where a majority. What is certain, however, is that by the mid-15th century rulers in Asia and Europe were beginning to recognise the value of firearms as being more than just affecting enemy morale, and the slew of super-sized gun barrels that can be found all over Europe today hints at the proliferation of these weapons towards the end of the Mediaeval Era.
- Best siege unit in the game, but also the slowest to create and use.
- The Long Black Arm — The range of the Super Bombard outstrips the abilites of all other gunpowder weapons and also has the most severe damage, but its poor LOS and speed make it best used only against stationary targets.
- Screening Process —A high minimum range means that infantry or cavalry rushing is a good strategy for taking out these guns, so these weapons should always be properly guarded by your other units.