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Mercenaries are fairly powerful units, often based off the unique units of one or more powers. Most of them will exclusively cost wealth, and although many have halved hitpoints and armour and all have no LOS, they all have one advantage, and that is their spectacular train rate.

There is an interesting question: why use mercenaries when they are so weak? there are several answers: firstly, all mercenary units do not require high military research. What is instead required is commercial research, so a boomer can rely on mercenaries as a stopgap measure. This is helped further by the fact that most mercenaries, with the exception of some very powerful ones, are all readily trainable.

So for the more business-minded factions such as Burgundy, Byzantium, Venice, Japan and Poland which all have added wealth, mercenaries are a viable unit for recruitment. Of these, the former two tend to rely heavily on them quite a bit and can easily summon the right tool for the right job whenever pressed for it.

Note, however, that some mercenary units can suffer obsolescence. Should the Centralisation upgrade from the Nobles' Court be researched, some mercenary units will be upgrade instantly and will be unavailable for further training.

Mercenary unitsEdit

Name Loc Tier Available factions
Galloglaich Infantry 0,0 1 001101000000100000000101 Gallogass1 Gallogass3
Kipchak Nomad 0,0 1 000000001110000100000010 Kipchak
Basque Warriors 0,0 1 000000010001001000000000 Jaguarassaultinf
Slavic Raiders 0,0 1 110000000000000010011000 Slavmercs
Thaghri Footmen 0,0 1 000000000000000010000000 Mashain
Ronin Archers 0,0 1 000000000000000001000000 Ashigaru1
Bow Ashigaru 0,0 2 000000000000000001000000 Ashigaru2
Brigand 0,1 1 000000000000011000101000 Helwyr merc
Daylamiyan 0,1 1 000010101000000000000000 Dailam
Alforrat 0,1 2 000000000000000000010000 Lighthorse merc
Merchant Cavalry 1,0 2 000000000000010000000000 Jarl merc
Camel Archer 1,0 2 000010000100000010000000 Camelarcher merc
Norman Adventurer 1,0 2 001001000001100000010110 Frank
Balt Spearmen 1,0 2 100000000000000000000001 Barbarianphalanx
Almogavers 1,1 2 000000000000001000111000 Almogaver
Kerne 1,1 2 001000000000000000000000 Almogaver
Caucasus Mountain Men 1,1 2 010000101010100000000000 Cilicians merc
Breton Écorcheur 1,1 2 000100010001000000000000 Breton
Gajnal Mahout 1,2 3 000010000100000000000000 Gunmahout
Balkan Stradiot 1,2 3 010000000000100000011000 Gstradiot
Heavy Stradiot 1,2 3 010000000000000000000000 Superstradiot
Broken Man 1,2 3 000001000000000000000000 Ponyrider
Hashishin 2,0 3 010000100000000000010000 Hashishin merc
Freelancer 2,0 3 000000000001001110100111 Knight merc
Super Bombard 2,0 3 000010001000110000001000 Artillerygerman
Volley Gun 2,1 3 001001010101000101000000 Siegemortar Siegemortar asian
Vlach Levy 2,1 3 000010000000000100001000 Vlaxch
Battle Wagon 2,2 3 100000000110010100000000 Tabor merc
Genoese Crossbowman 2,2 3 000100000001100000000010 Orsini merc
Mercenary Swordsmen 2,3 000010101011100000000000 Skoutatoi merc
Ushkuiniky 3,0 2 000000000010000000000000 Russmerc
Repeating Crossbowman 3,0 3 000000101000000000000000 Chukonu merc
Reisläufer 3,0 3 001100010000000100001001 Switzer merc
Cossack 3,0 3 100000000010000000000000 KOZSAK merc
African Skirmishers 3,0 3 000000000000000010000000 Umpajkati merc
Flemings 3,1 3 001000000000000000000100 Pike ron
Huszar Cavalry 3,1 3 100000000000000000001000 Hussar merc
Tatar 3,1 3 100000000110100100000000 Vsadniky merc
Renegade Longbowmen 4,1 3 000000010001000000100100 Longbowm,en merc
Scout, Explorer 4,0 1 Explorer Scout merc

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