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"And make ready against the infidels all of the power you can, including steeds of war."

the Qur'an, 8:60

Light Cavalry: Vital statistics
Lightcav

Unit type

Light cavalry

Built/trained at

Stable

Damage and weapon type

Minimal

Armour

Low

Production cost

  • Pop cost: 1
  • Resource cost: 40Log; 60Food
  • Ramp cost: 1Log; 1Food

Range

  • Melee
  • Good LOS

Unit move and creation speed

  • Unit movement speed: fast
  • Creation speed: medium

Unit HP

Low

Technological requirements/
Upgrades

Library:—

  • Darkage [2]
  • Standingarmy Militiae

Upgrade of Scout Cavalry.
Upgrades to:

Factions available

All except:

While not as good as a Knight in single combat, Light Cavalry are (as their name suggests) meant to perform forage, reconaissance, and raiding. Still, these units have some added armour and attack to them, meaning that if need be, they can be used to knock down enemy units in combat, particularly archers and siege weapons although medium infantry such as Swordsmen may pose problems. Far worse are other cavalry units and heavy infantry. Any area infested with spear infantry is a no-go area for Light Cavalry.

Some factions, however, have different specialisations: the Russians have Vsadniky, a weaker but cheaper version of Light Cavalry that can be spam-built from the Castle Age onward, which with the Russian bonus for added damage against support units can be highly versatile. In contrast, the Mongols and the Scottish tend to breed horses for durability, albeit their units perform differently: Mongol cavalry is better considered as medium cavalry, while the Scots cavalry concentrates solely on raiding and infiltration tactics. Scottish cavalry is better suited for defence and skirmishing as opposed to the Mongol cavalry which with its added stats can be used to harass heavy infantry. Sadly, neither the Japanese nor the Welsh can train Light Cavalry.


Unit summaryEdit

  • Light cavalry unit, stronger than Scout Cavalry with more armour, attack and hitpoints, available to most factions except Wales and Japan.
  • Better Something Than Nothing At All — While not as good as a Knight in single combat, Light Cavalry have some added armour and attack so they can be used to knock down enemy units in combat, particularly archers and siege weapons.
  • He Who Liveth By The Sword ... — As always, Light Cavalry have sufficient armour and punching power to plow through hails of arrows, but not a wall of determined pointy objects. Thus while they are most effective against enemy archers and infantry, their worst enemy will forever be pikemen.
  • Vsadniky —  the Russian Vsadniky is a weaker but cheaper version of Light Cavalry that can be massed for impact, which with the Russian bonus for added damage against support units can be highly versatile.
  • Baatur — In contrast, Mongol Baatur are better considered as medium cavalry, meant to serve in multiple roles, including frontline assaults on enemy cavalry.
  • Border Raiders — The Scottish Border Raider is better suited for defence and skirmishing as opposed to the Mongol cavalry which with its added stats can be used to harass heavy infantry.

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