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"... the terrible noise of the guns, the rattling of the harness, the clash of the pikes and the cries of both the wounded and the attackers made up, together with the trumpets, drums, and fifes, a horrible music"

— Simplicius Simplicissimus

Landsknecht gunners
2011-11-07 11.35.02

Unit type

Light gunpowder infantry

Built/trained At

Castle

Damage and weapon type

Armour

Light

Production Cost

  • Pop cost: 1
  • Resource cost:
    80Log; 80Food 40Book; 10Coin
  • Ramp cost:
    2Log; 2Food, 1Book; 2Coin

Range

  • Good weapon range
  • Medium LOS

Unit move & creation speed

  • Movement speed: Slow
  • Creation speed: very fast

Hit points

Low

  • Creation Speed:

Technological Requirements/Upgrades

Available To

Hre French Norse

An upgrade of the Arquebusier, the Landsknecht Gunners are known for being fast to create, and are also somewhat experienced crack shots, with an attack almost guaranteed to hit their mark. This means that as a whole, they are sufficiently deadly enough to stand in for the skirmishing component of a modern Imperial army.

Yet, like many arquebusiers, they are not meant to stand up against a squadron of Noble Knights, so these units must be screened from heavy cavalry - and perhaps, siege machines too - at all costs. Equally, the cost of creating these men, being mercenaries (although not trained from the Outpost) also means that you will have to pay a fair bit in order to recruit these men: Landsknecht Gunners all require more wealth to create than Arquebusiers.

Known for their characteristic appearance, which ranged from completely shabby to outright flaboyant, landsknechts were founded by Maximilian I of Bavaria, and were meant to serve as an elite group of mercenaries. Organised under the Swabian knight Georg von Frundsberg, they first saw action in Italy during the Italian Wars, fighting on the side of the Habsburgs and eventually serving with other Western European nations in theatres as far afield as Africa or Scandinavia. As mercenaries did in the early modern period, their performance, however, often varied — if led properly by skilled and capable commanders, Landsknechts were the terror of many European nations — yet in other cases, they could be easily overwhelmed. Equally, being mercenaries they too were prone to defecting if it so proved more profitable for Landsknechte to do so: the original 17,000-man strong Bandes-Noires landsknecht contingent hired by France during the Italian Wars, having suffered substantial casualties, soon deserted their masters and joined the Habsburg armies in 1528.

Unit summaryEdit

  • Semi-mercenary gunpowder infantry, fast to train and with slightly improved weapon accuracy
  • Quirky Cost Structure — Landsknecht Gunners cost food and knowledge as opposed to the archer line's timber and wealth, meaning that they are suitable either to factions with a knowledge and research advantage or those intending to do their fighting in the late game.
  • Bowing Out — Arquebuses are slightly outranged by arbalests, so send your Gunners in at the front lines, or screen them with cavalry.
  • Knight Mare — Although devastating as an anti-infantry weapon, and also capable of dealing serious damage to any cavalry, the arquebus is near to worthless when facing Imperial Era heavy cavalry, so support from other units is necessary.

ReferencesEdit

See alsoEdit

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