"I will ward off your enemies as felt cloth protects one from the wind."

Khorchin: Vital statistics

Unit type

Ranged light cavalry

Trained At

Nobles' Court

Damage and weapon type

Medium; arrow



Production cost

  • Pop Cost: 1
  • Resource cost: 60 Log; 40Coin
  • Ramp cost: 1 Log; 3Coin


  • Medium
  • Low LOS

Unit creation and movement speed

  • Movement Speed: Fast
  • Creation speed: Slow

Unit health

Medium HP

Technological Requirements


  • Monarchia

Available To


Mounted on the enviable breed of horses used by the northern tribes of Asia, the Keshig Guard are heavy cavalry archers, capable of withering down slower units with their composite bows, and are fairly fast enough to be used for the mobile warfare that the Mongols have embraced. These units have the same attack as the Baatur, but have been downgraded by one level in their armour, so they can be expected only to take glancing blows and no more than that in combat. Still, their higher attack and their solid constitution should help them well in their tasks — a mobile, hard-riding strike force that can be used to decimate soft targets and to harass more powerful foes like Knights and War Elephants.

Mongols have always been proficient cavalry warriors, and while initially they started off fielding fast-moving light cavalry and archers, they soon began to see the need for heavier cavalry units for the job of overcoming infantry and fending off the heavy cavalry of the Muslims and the Europeans. By the time of the Timurids and the Shaybanids in the 15th century, Mongol society was now more complex than it had been many years ago, and many rulers and nobles had their own retinue, or keshig as they were called in the Mongol tongue (meaning "favoured" or "blessed"). These troops functioned as a royal guard and while the keshig themselves did not always see action, they were all proficient fighters, meant to do battle in the role of medium or heavy cavalry. Contingents of keshig also served the children of the Mongols in South Asia — the Persians and the Indians, although by this time the keshig were not guard cavalry, but crack shots with muskets, capable of holding their own in the face of withering enemy fire.

Unit summaryEdit

  • Elite medium cavalry archery unit, being the best cavalry archer unit in the game but costs more than normal Khorchin cavalry to create.

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