"A single lion may put to flight many deer."
There are downsides, of course - some factions are simply resistant to medium cavalry. If an enemy can build up numerical heavy cavalry superiority, your Huszars will be easily destroyed, even though they have an anti-cavalry bonus. Take the Mongols, for example. Their medium cavalry units are still the best, and in a one-to-one fight, the Huszars will be eliminated, even after having inflicted heavy losses.
Contrary to popular belief, the first Hussar units did not emerge in Poland, but in Hungary — these were originally light cavalrymen trained to defeat the heavy Turkic sipahis which were making their unwelcome presence felt in battles. The word "hussar" itself is thought to be a transliteration of the word huszar, which in turn is suggested to be of Serbian origin. The first Hussars raised were meant to be anti-cavalry units following light cavalry traditions. Only much later did the Poles introduce Winged Hussars (Towarczy Huszaria, or "Companion Hussars") which were in fact heavy cavalry following Hussar-style tactics.
- Light cavalry unit low in hitpoints but high in attack, with a propensity for hunting other cavalry.
- Although still tactically inferior to heavy cavalry, you can use them on flanking attacks on other players' cavalry, where they will be most devastating.
- As with other cavalry units, mounted cranequiniers, polearms and heavy infantry still remain Hussar Cavalry's worst nightmare - keep them out of range of anti-cavalry units at all times.
- Bulletproof — As the Huszar is a unique light cavalry unit, it takes reduced damage from non-naval gunpowder units.