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My aim has been to trace the lands and the histories of many peoples, and I have no other.

— Al-Mas'oudi, Muruj adh-Dhahab

Explorer: Vital statistics
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Unit type

Mercenary agent

Built/trained at

Outpost

Damage and weapon type

None, can only attack Spies

Armour

None

Production cost

  • Pop cost: 1
  • Resource cost: 40Coin, 40Ore
  • Ramp cost: 1Coin, 1Ore

Range

  • Low
  • Medium LOS

Unit move and creation speed

  • Unit movement speed: very fast
  • Creation speed: very fast

Unit HP

Laughable

Technological requirements

Factions available

All except

Upon arriving from the smut and violence of the Dark Age into the relative refinement and stability of the Castle Age, Scouts immediately transform into a new unit — the Explorer. This suave, cultured and distinguished agent is not only capable of traversing great distances with little effort, but can also go native if required, becoming invisible as long as he isn't moving or being spotted by other scouts or outposts. If subterfuge fails, then the quicker speed and tougher hitpoints of the Explorer should be able to help him survive the depredations of angry natives. Like the Scout before him, the Explorer is obtained from the Outpost, and like any mercenary, requires Linguistics and the Castle Age in order to upgrade.

Aside from that, Explorers also serve another purpose — counter-intelligence. Because of their handiness with paths seldom trod by others, their ability to hunt down agents and punish Spies cannot be simple left alone. An army on the march is forever vulnerable to subversion by Spies, so it is always good to have a few Explorers tread along with your army to protect the rear — the most vulnerable to enemy agents, fearing nothing but enemy light cavalry. Although they are very fast and highly mobile, Explorers are easy prey if intercepted by Light Cavalry or Horse Archers, since they can keep up with them while running!

Contrary to popular belief, the act of geographic exploration has always gone on ever since the dawn of the human race. While most Westerners are quick to identify the world's greatest explorers as being of European descent and born around the 15th century and beyond, non-European countries have had their fair share of explorers and geographers too, such as Ibn Battuta who explored Africa and Asia, as well as Zheng He and Ma Huan of China who explored the South China Sea and Indian Ocean regions.

Unit summaryEdit

  • Mercenary agent capable of traversing great distances with little effort, eliminating spies, and becoming invisible as long as not moving or spotted by other scouts and/or outposts.
  • If subterfuge fails, then the quicker speed and tougher hitpoints of the Explorer should be able to help him survive the depredations of angry natives.
  • Explorers are vital for counter-intelligence, being capable of hunting down agents and punish Spies cannot be simple left alone.Use them to protect the rear of your troops — the most vulnerable to enemy agents.
  • Although they are very fast and highly mobile, Explorers are easy prey if intercepted by Light Cavalry or Horse Archers, since they can keep up with them while running!

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