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Death rides a fast camel.

— Middle Eastern saying

Bedouin Archers: Vital statistics
Camelarcher

Unit type

Ranged light cavalry

Trained At

Stable

Damage and weapon type

Low; arrow

Armour

  • Laughable
  • Takes less damage from horse cavalry

Production cost

  • Pop Cost: 1
  • Resource cost: 60 Log; 40Coin
  • Ramp cost: 1 Log; 1Coin

Range

  • Low
  • Low LOS

Unit creation and movement speed

  • Movement Speed: Rather fast
  • Creation speed: Slow

Unit health

Low HP

Technological Requirements/Upgrades

Library:—

Available To

Saracens

The very first unique units the Saracens can employ at the start of a game, Bedouin Archers actually aren't much of a great unit, tactics-wise. Although they have the range and rate of fire of a Horse Archer, they are still as slow as a Mounted Javelineer, and — worse — have no armour to speak of, although they are still as strong as a single Javelin Cavalryman.

What they can do, however, is that they may be upgraded in the Castle Age — and twice in a row, too! whereas most unit lines upgrade only once every age change, Bedouin Archers however can be upgraded twice in the Castle Age — first as more professional Dromedaries, then later on as the Dromedary Jund. This could result in some really interesting strategies for the Saracen player: upgrades purchased in the midst of a fight can sometimes deal a potentially lethal psychological blow to your opponents, who, paying no heed to your camels, suddenly discover that your they have grown even more dangerous and bolder overnight. More knowledgeable players who actually care to read and experiment can also be fooled with this, as you can force them to fight a highly defensive game, or waste his funds by creating light cavalry just to screen his heavy infantry from your Bedouin Archers. By the time you have reached the Castle Age, his economy should be as good as dismantled and you can then close in for the kill.

Despite being slower and much less temperate than horses, camels had their uses. The first was their durability — on the march, camels can store all the fat and moisture that they will ever need in the hump on their body. The second was that their scent often spooked horses, which was both a blessing and a curse for the military-minded — it caused problems for enemies on horseback, but it could also cause problems if handling baggage, and keeping an army of camels and horses apart could sometimes pose problems. The earliest known instance of tactical exploitation of a camel's scent dates back from the conquest of Lydia by Persia, where the Persian Shah Cyrus deployed a detachment of camelry to spook his enemy's cavalry. When desert warfare experts were required, camel-riding nomads could be recruited as mercenaries, as was done in the wastes north of China, or in the arid sands of Africa and the Middle East.

Unit summaryEdit

  • Unique cavalry unit of questionable quality, combining the hitpoints and speed of javelin cavalry with the weaker armour and attack of bow cavalry.
  • The only good thing that can be said of Bedouin Archers is that while they combine some of the traits of cavalry archers and cavalry skirmishers, they are neither as durable as the latter, nor as effective as the former.
  • You should upgrade your Bedouin Archers as quickly as possible, and as early as often, so that they should still be effective at least well into the mid-game.
  • Camel Archer — Camel-riding nomads can be recruited as mercenaries in the Castle Age, but generally lack the ability of Bedouin Archers to "morph" into even more powerful versions of themselves.

TriviaEdit

Bedouin Archers can be frequently found in Carmathian armies. Because the Carmathians frequently lack melee cavalry, use heavy cavalry to push aside their units wherever you may find them.

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