"And Solomon gathered chariots and horsemen: and he had a thousand and four hundred chariots, and twelve thousand horsemen, which he placed in the chariot cities, and with the king at Jerusalem."

— 2 Chronicles 1:14

War Wagon: Vital statistics

Unit type

Super heavy cavalry

Trained At

Siege workshop

Damage and weapon type

High; bolt



Production cost

  • Pop Cost: 2
  • Resource cost: 150Coin; 50Log
  • Ramp cost: 5Coin; 5Log


  • Very good range
  • Medium LOS

Unit creation and movement speed

  • Movement Speed: Slow
  • Creation speed: Slow

Unit HP


Technological requirements & upgrades

Available To

Perhaps one of the more bizarre and unwieldly units of Rise of Kings, the War Wagon is a strange beast. Although it shares the same weapon power and range as that of a normal springald, it however has two other differences that make it highly lethal - massive hitpoints and armour, as well as the ability to fire without having to deploy as normal siege weapons do, making them powerful defensive weapons. Three or four war wagons can be arranged in a line to form a powerful bulwark over which crossbowmen and/or other siege weapons can be deployed, making them highly prized to Bohemian commanders. Better still yet, these weapons can be used to protect weaker units such as trebuchets, marching infantry and supplies.

With such stats, it is thus a foolhardy warrior who dares to challenge war wagons with normal weapons. If confronted with a barricade of war wagons, there is but one thing that you are to do, and that is to assault them with a weapon that can take them out from outside their range, those weapons being trebuchets and bombards, although it is to be noted that the super-guns of the Ottomans and the Hungarians work just as well. given the slow speed at which this unit moves. Less effective, but just as potent, are spies - a War Wagon turned is often well worth the sacrifice of the Spy that turned it, since it can be used as a meat shield to distract enemy troops. Still, the effectiveness of these weapons is attested by the fact that various factions throughout Eastern Europe and Asia have absconded to using the same tactics.

The usage of carriages as a makeshift fortification has well stood the test of time as an effective tactic, ranging from the use of burnt-out cars by post-modern rioters to wagonforts or Wagenburgen as used by Gothic tribes, European Landsknechte, Boers in Africa and white colonists in America. They often excelled where the enemy had no heavy weapons on hand for breaching such defences, but this tactic was not always a failsafe measure. For instance, Imperial forces sent to the Hussite Wars found out that it was better to lure out the defenders by feinting than it was to unleash all-out assaults on the wagon forts. This was especially all the more so as the Hussites become brazenly overconfident following initial victories such as that at Vitkov.

Unit summaryEdit

  • Slow siege unit with weapon power and range as that of a normal springald, but has substantially more hitpoints, armour and the ability to attack enemies without unpacking.
  • The best use for War Wagons is to protect weaker units such as trebuchets, marching infantry and supplies.
  • Heavy weapons such as Trebuchets and Bombards can easily destroy War Wagons, and factions capable of casting cannon such as the Bohemians, Burgundians, Holy Roman Empire, Turks and Hungarians are all dangerous foes.
  • A spy can be used to turn one or two War Wagons, thus distracting the enemy, given the fact that these weapons have lots of hitpoints and armour, making them worthwhile units to convert.
  • Battle Wagon - This unit shares the same stats as the War Wagon, but can't be upgraded to the Tabor, and is recruitable as a mercenary by Poland, Russia, China and the Holy Roman Empire.

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